<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://www.stefan-ohrmann.de/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://www.stefan-ohrmann.de/wiki/feed.php">
        <title>Notizen/Entwicklungen rollenspiel:shadowrun:leverage_hack</title>
        <description></description>
        <link>https://www.stefan-ohrmann.de/wiki/</link>
        <image rdf:resource="https://www.stefan-ohrmann.de/wiki///www.stefan-ohrmann.de/wiki/lib/tpl/dokuwiki/images/favicon.ico" />
       <dc:date>2026-05-04T05:15:06+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/assets?rev=1342467640&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/attributes?rev=1342468010&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/distinctions?rev=1342466550&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/equipment?rev=1362319015&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/races?rev=1342466317&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/roles?rev=1342467234&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/specialities?rev=1342468114&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/start?rev=1362319565&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/talents?rev=1343072002&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://www.stefan-ohrmann.de/wiki///www.stefan-ohrmann.de/wiki/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Notizen/Entwicklungen</title>
        <link>https://www.stefan-ohrmann.de/wiki/</link>
        <url>https://www.stefan-ohrmann.de/wiki///www.stefan-ohrmann.de/wiki/lib/tpl/dokuwiki/images/favicon.ico</url>
    </image>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/assets?rev=1342467640&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-16T21:40:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:assets</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/assets?rev=1342467640&amp;do=diff</link>
        <description>Aktivposten (Assets)

Assets cover anything going in the Crew’s favor. This might be as concrete as a Screwdriver, or as abstract as their Mojo. Most often, Assets enter play when a player spends a Plot Point to create one. For a single Plot Point, you can create a d6 Asset that’s useful for the duration of a scene, and for 2 Plot Points it remains useful for the duration of the Job. Some Talents improve this ability—Hackers, for example, are often at an advantage when coming up with new gadgets…</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/attributes?rev=1342468010&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-16T21:46:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:attributes</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/attributes?rev=1342468010&amp;do=diff</link>
        <description>Attribute (Attributes)

Attributes define your natural gifts, the raw level of talent that you start with before you begin adding experience and skill gained through your life.

Attributes are vitally important to the mechanics of the game; typically, when you make a roll to determine the outcome of some action you attempt, you include one Attribute with your roll.</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/distinctions?rev=1342466550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-16T21:22:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:distinctions</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/distinctions?rev=1342466550&amp;do=diff</link>
        <description>Besonderheiten (Distinctions)

Every Crewmember has qualities that aren’t really skills or natural abilities. These are expressed as Distinctions, words or short phrases that describe things that are important about your character. Like Specialties, there’s no definitive list of possibilities to choose from. Just think about how other people describe you, and there you are.</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/equipment?rev=1362319015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-03T14:56:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:equipment</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/equipment?rev=1362319015&amp;do=diff</link>
        <description>Ausrüstung

Kontakte

	*  Konzern
	*  Medien
	*  Straße
	*  Stamm
	*  Militär
	*  Magie
	*  Matrix
	*  Elfen
	*  Zwerge
	*  Orks
	*  Trolle
	*  Unterwelt
	*  Polizei
	*  Regierung
	*  …

Cyberware

In []-Klammer ist der Platz in Essenzslots angegeben.</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/races?rev=1342466317&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-16T21:18:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:races</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/races?rev=1342466317&amp;do=diff</link>
        <description>Rassen

Rassen werden im Allgemeinen wie Besonderheiten (Distinctions) behandelt. Die einzige Aussnahme ist, dass die Spielleitung die Rassen gegen den Charakter einsetzen darf und diese nicht allein in Spielerhand liegen. Die Spielleitung darf entscheiden, ob sie selbst die Rasse als W8 zu einem Wurf hinzunimmt oder ob der Spieler die Rasse als W4 hinzunehmen muss. Der Spieler darf aber immer entscheiden die Rasse selbst zu einem Wurf als W4 hinzuzunehmen statt der Spielleitung den W8 zu erlaub…</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/roles?rev=1342467234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-16T21:33:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:roles</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/roles?rev=1342467234&amp;do=diff</link>
        <description>Rollen (Roles)

Roles are Traits rated by dice. They’re broad skills, applicable in any situation that might come up in the game. The dice you assign to the Roles determine what you do to help the Crew. So you have Mastermind d8, or Thief d10? That’s great, but what do you do with that exactly? Let’s cover this in detail.</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/specialities?rev=1342468114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-16T21:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:specialities</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/specialities?rev=1342468114&amp;do=diff</link>
        <description>Spezialitäten (Specialties)

So you’re flying a stolen helicopter through a city at night during a snowstorm, and suddenly the shadow of a skyscraper looms out of the billowing blizzard, much closer than you thought it was—the Fixer wants you to make a roll to avoid clipping the top of building. What do you roll?</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/start?rev=1362319565&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-03-03T15:06:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:start</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/start?rev=1362319565&amp;do=diff</link>
        <description>Leverage Hack

Rassen

Besonderheiten (Distinctions)

Rollen (Roles)

Spezialitäten (Specialties)

Attribute (Attributes)

Aktivposten (Assets)

Talente (Talents)

Charaktererschaffung

Archetypes (nicht aktuell)

Ausrüstung

Diskussionen

Some Space to Think -- Rob Donoghue -- Leverage in Shadows

Aktion Abenteuer

Tanelorn</description>
    </item>
    <item rdf:about="https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/talents?rev=1343072002&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-07-23T21:33:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rollenspiel:shadowrun:leverage_hack:talents</title>
        <link>https://www.stefan-ohrmann.de/wiki/rollenspiel/shadowrun/leverage_hack/talents?rev=1343072002&amp;do=diff</link>
        <description>Talente (Talents)

Characters are more than just their Roles and Attributes, and simply listing them out doesn’t give you a full picture of what the characters are capable of. Everyone in this business has one or two unique aspects that set him or her apart from the rest, and reducing someone to a “smart Grifter” or “strong Hitter” doesn’t capture that kind of nuance. When the Mark makes a mistake, Hardison always makes him pay. Eliot doesn’t let being outnumbered stop him. Sophie has a way of m…</description>
    </item>
</rdf:RDF>
